Explosion
For use in the final shot and when R2 gets blown back from the repair going wrong, I have experimented with creating explosion effects following this tutorial (). For the test, I used a spherical explosion shape, however for the final shot it may necessary to use a box shape to engulf the screen and the low positioned camera. For the purposes of the repair shot a small sphere shape as shown below will suit.
According to the tutorial the lower the size of the explosion, the more realistic it will be. I tweaked the settings and decided that a smaller explosion close up had the most realistic effect. When I had a radius of around 300 the particles were too fine and looked more like sparkling than a fireball.
The result of a 100 frame explosion is shown below in this gif from Premier Pro:
Good parts:
- Quick and easy set up of a realistic effect
- Can manipulate size and shape to suit different needs
Improvements/Issues:
- Can't see in scene, must render each time to test
Blaster bolt
The blaster bolt will be mostly used in the shot where the snowspeeders are first shown to be attempting to attack the ATAT. The ATAT will also fire blasters at the power generator. As show below I have started with a light red cylinder and applied a glow effect to it. Tweaking the settings was necessary as the glow was very intensive and just appeared as large sphere initially.
An issue that became apparent with the glow was that the further away you are the intensity spreads further. This will require some tweaking in the scene where it is used but can still use this base template.
The effect is shown below rendered on a black background to best highlight it:
Good parts:
- Glow effect makes the bolts look more realistic than using a solid colour cylinder
- Adds interesting and different appearance to break up scene
Improvements:
- Inner shape could be less visible
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