Tuesday, 1 December 2015

3DS Max Tips - Materials II

  • Maps used to vary colours
  • Procedural map - generated by max with different parameters
  • Go to parent goes back to material level
  • Third button in on right is material map navigator
  • Gizmo under modifier tab to move projection of uvw map
  • Don't scale gizmo, this will make it different to numbers to those shown in options
  • Reflection - ray trace map - calculates reflections or refraction
  • Reflection dim should be set to something like 0.4 to avoid blacks where there are no reflections
  • Environment - create sphere - object properties - back face cull combined with flipping service normal - modifier list - normals - flip normals
  • Play with tiles on skydome e.g. 2 by 2 - mirroring can get rid of seam issue
  • Bump map - changes lighting and rendering of object not actual shape 
  • Bump channel - noise - bump effect - could use for snow


  • Slate
  • Apply procedural to standard 
  • Red strip on nodes shows it is active in viewport
  •  Shift and drag makes copy of node in slate including attached nodes
  • U = width W = height
  • Smaller number on the uvw map will result in higher quality
  • UVW can be rotated and aligned
  • Reflections map - ray trace - (for environment - rendering - environment - map - metal should have black diffuse and much reflection)
  • Vew port canvas - paint on surface of object - add uvw map for better mapping - tools - viewport canvas create texture file on hard drive -    can paint on surface or on 2d map
  • Open custom image folder and add items in
  • right click to commit paint
  • Can save as psd to maintain layers
 

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