- Maps used to vary colours
- Procedural map - generated by max with different parameters
- Go to parent goes back to material level
- Third button in on right is material map navigator
- Gizmo under modifier tab to move projection of uvw map
- Don't scale gizmo, this will make it different to numbers to those shown in options
- Reflection - ray trace map - calculates reflections or refraction
- Reflection dim should be set to something like 0.4 to avoid blacks where there are no reflections
- Environment - create sphere - object properties - back face cull combined with flipping service normal - modifier list - normals - flip normals
- Play with tiles on skydome e.g. 2 by 2 - mirroring can get rid of seam issue
- Bump map - changes lighting and rendering of object not actual shape
- Bump channel - noise - bump effect - could use for snow
- Slate
- Apply procedural to standard
- Red strip on nodes shows it is active in viewport
- Shift and drag makes copy of node in slate including attached nodes
- U = width W = height
- Smaller number on the uvw map will result in higher quality
- UVW can be rotated and aligned
- Reflections map - ray trace - (for environment - rendering - environment - map - metal should have black diffuse and much reflection)
- Vew port canvas - paint on surface of object - add uvw map for better mapping - tools - viewport canvas - create texture file on hard drive - can paint on surface or on 2d map
- Open custom image folder and add items in
- right click to commit paint
- Can save as psd to maintain layers
Tuesday, 1 December 2015
3DS Max Tips - Materials II
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