Shot 3
The above gif shows the sequence in the third shot. I chose to not use a spline for the path movement as in this scene it is quick and need only be straight forward. The camera starts with a long shot to capture the whole of R2D2 and his location and with a pan to the right moves into a close up to better see the action. The speed of the pan suggests the haste of the situation. The purpose of the shot is to clarify what exactly it is the character is rush to do - in this case repair the snowspeeder that is about to take off.
The pan effectively matches the movement of R2 as this is the focus of the scene. To compound the idea that he needed to abruptly stop, the camera also slows down the pan. This is due to to the fact the target of the camera is linked to the model.
To save time on modeling the panel opening for the extending repair tool, the angle has been cleverly chosen to fully capture what the tool is doing without seeing exactly where it came from.
Good parts:
- Simple animation without need for splines and path constraint
- Makes us of two models and allows both to interact with another
- Camera angle and movement effectively invokes sense of rushing in audience
Improvements:
- More realistic movement with repair tool e.g. going into panel on snowspeeder and rotating
- Faster movement at start to better highlight he was in motion before shot
No comments:
Post a Comment