Thursday, 10 December 2015

3DS Max Tips #6: Camera basics

  • Layer manager 
  • Scene explorer extension 
  • can turn off render, freezing etc
  • move things into own layer to keep default layer for unsorted things
  • can  hide without needing to group in the conventional way
  • By object/by layer on properties menu to change whether it inherits ;ayer [rp[ertoes or objects themselves

  • Two types of cameras - 
  • Target cameras have aim points for when the cameras dont move
  • Free camera move by direct rotations for moving camera - e.g. tilt, dolly
  • create in top or front view for correct orientation
  • Click on view name panels and chose that camera in drop down or press C
  • C cycles through cameras too
  • Third person movement in normal views, movement in camera view is first person
  • Click camera manipulation buttons in bottom right for dollying etc
  • fly out can dolly camera and target for example
  • Pan button does actual panorama
  •  
  • Aspect ratio is fixed so press shift f so viewport is cropped to ratio of render frame
  •  Action safe - cyan rectangle will always show important action even when ratio is stretched in cinema for example
  •  Title safe shows margin for text (best practice)
  •  
  • aspect ratio width divided by height
  •  Render set up (dialogue bog with teapot in top right of screen), output size can be set here 
  • Presets for ratios
  • Field of view - field of view icon at bottom right - use on camera view in iewports
  • Frustum shows whats in the field of view
  • short lens - low focal length and opposite for close up shots etc
  • tick show horizon for guide
  • Free camera for animated shots or looking straight up or down 
  • Control rotation of camera using third person method by being in gimble mode and change rotation order - motion panel - rotation - ZXZ best for this

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