3DS Max Tips #6: Camera basics
- Layer manager
- Scene explorer extension
- can turn off render, freezing etc
- move things into own layer to keep default layer for unsorted things
- can hide without needing to group in the conventional way
- By object/by layer on properties menu to change whether it inherits ;ayer [rp[ertoes or objects themselves
- Two types of cameras -
- Target cameras have aim points for when the cameras dont move
- Free camera move by direct rotations for moving camera - e.g. tilt, dolly
- create in top or front view for correct orientation
- Click on view name panels and chose that camera in drop down or press C
- C cycles through cameras too
- Third person movement in normal views, movement in camera view is first person
- Click camera manipulation buttons in bottom right for dollying etc
- fly out can dolly camera and target for example
- Pan button does actual panorama
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- Aspect ratio is fixed so press shift f so viewport is cropped to ratio of render frame
- Action safe - cyan rectangle will always show important action even when ratio is stretched in cinema for example
- Title safe shows margin for text (best practice)
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- aspect ratio width divided by height
- Render set up (dialogue bog with teapot in top right of screen), output size can be set here
- Presets for ratios
- Field of view - field of view icon at bottom right - use on camera view in iewports
- Frustum shows whats in the field of view
- short lens - low focal length and opposite for close up shots etc
- tick show horizon for guide
- Free camera for animated shots or looking straight up or down
- Control rotation of camera using third person method by being in gimble mode and change rotation order - motion panel - rotation - ZXZ best for this
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