Sunday, 13 December 2015

Progress Diary: Shot 4

Shot 4
To resolve R2D2's haste and 'mission' this shot shows the Snowspeeder taking off after it's repair. I chose a wise shot to frame all of the action with consideration of the composition of the other props. The previous shot does not show a single light or other vehicle. In this shot it was important to show more of the hangar for context.

While Max's natural ease-in/ease-out animation suits this sequence of the Snowspeeder starting it's vertical ascent, that alone seemed far too simple to be the only thing that happens in the sequence. Following a class practical, i decided to experiment with the noise control. This created random movement in all axis and with a low setting of two created the effect of the engine making the ship rumble a bit.

It soon became apparent that use of the noise control meant I could no longer use keyframe animation. After researching a solution, I found out about the 'list control', a tool that allows you add additional controls after the first chosen one. This allowed me to have the noise control and one for 'position XYZ' which the default one that is able to be keyframed.






To smooth out the animation and assure everything was equal I used the curve editor. This allowed me to see the state of the noise strength at every second of the time line in a graphical manner. I was able to select all the keys and set them to two which gave a subtle shake. It also allowed me to easily delay the shake for around five frames to give the impression it was building up in power.

 

The full sequence is shown in the below gif. Though subtle, I have added a slight glow to the lights to give the impression they are actually lit.


Good parts:

  • Uses the hangar again but shows more of the scene
  • More complex movement than simply rising up through use of noise controller
  • Movement stands out against stationary snowspeeder to left
  • Stationary Snowpseeder gives the impression the base is bigger and more busy than what is shown on screen

Improvements:

  • Glow could be more obvious

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