Wednesday, 9 December 2015

3ds Max tips #7 Keyframe animation

  • Rescale to change start and end frames while it already is animated
  • ping pong loop
  • can set time tags on certain frames as indentifiers 
  • can move and copy keyframes
  • convert existing spline intro trajcetory to have more control over it
  • Follow/bank utility should be used for correct orientation on path 
  • ghosting shows previous frames position and later frames
  •  frame rate times length of shot gives you total number of frames needed
  • key filters - chose one type e.g. position
  • show cone always shows frustum even if not selected
  • set key after dragging to desired frame
  • time config - turn off active viewport only if not intensive
  • rectangle select both if changes are to be made to both
  • trajectory shows path of already made animation
  • select particular frame to move paths position on tha
  • spacing of dots indicate space of motion
  • object properties - trajectories to see
  • objects naturally eases-in eases-out moves quicker in the centre
  • curve editor can change this to constant rotate - button top right
  • time runs left to right, vertically is value of movement 
  • rectangle select over lines and chose staright line tangent option for linear
  • set back to original behavior with auto tangent 
  • ctrl alt middle mouse to zoom
  • lines need to be same length
  • auto key - set first key manually then drag later point and move to where desired
  • edit keyframe if that frame is selected with autkey on
  • toggle keyframe button for snapping next skip to frame next
  • Layers - doing pos then rot
  • turn position off and rotation on
  • right click rotation button to see actual values
  • offset position and value slightly for realism
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