Saturday, 10 October 2015

3DS Max Exercises 1.3: Castle

Castle

Using the techniques I learned from making the house, I have made a low poly castle. First, I positioned the basic geometry using cubes. Rather than having a four square walls again, I wanted to have some angled corners. After playing around with different methods used before (such as boolean subtraction) I found the 'bridge' tool. This creates faces between those selected.




The result of using the 'bridge tool' between two equally spaced faces is shown below:


The remaining parts of the castle were relatively simple using techniques from the house exercise. The battlements were cut out with cubes using 'boolean subtraction'. I used the same method for the door, however explored the 'extended primitives' menu option to search for a capsule which, when placed half way through the grid, created an arched entrance effect. The inner keep was made from another object in the extended primitives menu called 'L-Ext' and has a similar arched entrance cut out of it. The watchtowers are simply cylinders; hidden polygons have been removed with boolean subtraction as before. 

The final result is shown in wireframe and 'realistic' rendering:  


Good parts:
  •  Using a capsule for the arched entrance created a realistic arch shape from only one object
  • Hidden polygons were able to be removed in the same way as the wheel and house for efficiency 
  • Grouping together cubes to cut out battlements were accurately positioned by grouping them together and moving them on the y axis
  • Interesting shape for inner keep was achieved from one object
Improvements:
  • More accurate placing of ramparts around corners 
  • Separate floor plane for inner ground and grass outside 

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